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Hello. Meanne DeIredescence here. Warrior Mage, wife, mother, collector, occasional merchant, and socialite, I have had the distinct pleasure of coming across many items during my stay here in Elanthia. I have compiled a list in order to 'share the wealth', so to speak. I did not include quest memorabilia for the most part, because the items are still pretty much readily available to anyone who can shell out the cash. I did try and touch upon the semi-rare or rare items we have seen introduced by GMs, and they aren't listed in any particular order. Please note that I didn't bother with exact wording or appraisals on many of the items -- but I've put nearly all origins and functions down. I left out the names of current owners to protect both them and the items.


 

Any questions, comments, or suggestion you can email Meanne or Annandale.

Want to add an item to our list of player owned unique items, fill out this form.

 


 

Section 1: Rare and Semi-Rare Items

Section 2: Unique Artifacts

Section 3: Unusual, Rare, and Utterly Useless Items

 


Section 1: Rare and Semi-Rare Items
There are items in Elanthia that were sold at rare festivals, obtained on quests, or bought at auctions. I am listing these here -- items that have unusual properties, but of which there are two or more.


//\\Spidersilk Cloaks//\\
Spidersilk cloaks were manufactured by Stiltskitter, an inventor of some talent. They, as well as some of his other items, are built with internal scripts. Filled with living spiders and fitted with an enchanted clasp that interacts in a lifelike fashion with the cloaks wearer, it is a lovely yet pricey garment. They bond to their owners, and will poison anyone else that dares to put them on -- but this can be undone using the INVOKE verb. Spidersilk Cloaks usually start out in various shades of white. Corpse white, snow white, et cetera, but their descriptions are known to change. One might also note that the spiders inside move occasionally, and that they will occasionally snare insects for their owners collections.

//\\Stiltskitter Wares//\\
I mentioned Stiltskitter earlier, but I think that this particular Elothean savant is deserving of his own section. An active contributor to new and ingenuitive Elanthian item scripts, items other than Spidersilk cloaks have come from his devising.

  • Winged Boots/Shoes/Sandals - Sold en Masse at the Feast of Eluned, this kind of fancy footwear moves with its own internal script. The wings on the back flap occasionally, and when invoked, the wearer is carried for as long as their stamina will allow in a straight direction. Much like a mini-teleport, you go from point A to point B almost immediately. Quite a nifty item, and I recommend picking a pair up. He has been known to alter them.

     

  • Gwerest and Whisper Shells - Bondable and unbondable, these shells were created by him and also sold at the Feast of Eluned. Starting out as sand-covered or in nacre-inlaid boxes, the regular Whisper shells work like companion slates (the vast array of colors and adjectives allows for almost every shell to be unique). You can whisper a message into them, and the shells will hold that message -- a good way for a ranger to 'talk' through their companion. Further utilizing the system, Gwerest shells are actually like a pair of linked telephones. Similar to Albedrine rings, they can be linked together by tapping them together -- the owners are then able to whisper directly to the other person that owns the linked shell. A drawback is that only two shells can be linked at a time, and the shells only work if both are in the person (even in a container) of their owners. I realize it might be rather confusing, so in short: I whisper into my shell. The shell conveys my whisper to its linked brother. They are also somewhat limited by extreme distance.

     

  • Visored Helms - Sold at the recent festival down in Shard, these helms have visors that can be lowered. Covering a person's features entirely, one sees what is engraved upon the face of the visor. He altered a number of the rather pricey helms' visors, and I will use mine as an example: Your features are covered by a glossy black visor formed to resemble the scaled face of a hissing serpent.



//\\Sable Masks//\\
Sable was a merchant at the Shoshandu festival who claimed to be Lanival's sister. She sold masks in the guises of dragons, angels, demons, reavers, kittens, ghosts, skeletons, and perhaps a few other things. Charged with seven to ten charges, these masks would warp a person's features -- everything from face to wings -- into the creature the mask resembled. The effects would last from one to two hours, or until the mask was removed. There are still some of these around, and merchant articifers(GMNPCS) can recharge them.

//\\Moving Charms//\\
There are three varieties of moving charms. By moving, I mean that the items have an internal, unique script that makes them move on their own.

  • Toads, Frogs, Sparrows - All three of these items are available upon quests. Mechanical sparrows are not wearable, but you wind them to get them to act alive. They will gather grass left on the ground and make small items with them. Diminutive toads and Frogs are available upon the isle of Taisidon, and they have their own scripts(must wind them) but they are wearable. They also have unique verbs, and catch the occasional dead fly for their owner. They're cute!

     

  • Snake Charms - Snake Charms were originally sold at the second and third festivals (Lanival and Harawep). They have since been sold at several auctions, most notably including the Therenborough and Feast of Eluned auctions. Snake Charms are wearable charms that move around on their own, and are prized for their beauty and pinash. They will loop around ears, waists, and even fingers. Besides having a unique internal script (the thing that makes them move), Snake Charms also have small unique verbs that are activated when their wearer uses them.
    i.e.: Rub Snake Charm might exude the following: Meanne rubs the small golden snake coiled about her finger, causing the scales to shimmer softly. That's not exactly what it might say, but it is very similar.

     

  • Bird Charms - Bird Charms are infinitely more rare then their serpentine counterparts, and are sold ONLY at auctions. Frequently sported by greater mages, only three to five of these rather handsome pieces are in player hands. They have their own unique internal scripts, much like Snake Charms, and are wearable. An added bonus that Bird Charms have, that no other Moving Charm does, is that they serve as a sort of messenger. Quicker, more expensive, and more efficient than a familiar or companion, one merely needs to whisper the name of their friend, and a message, to their feathered friend. The Bird Charm will deliver the message to the intended person, and fly back to you.

     

  • Heart Charms - Crafted for a 'Royal Wedding', a pair of these silver heart charms were crafted for (and still in the possession of) Blacklark and Fandella. They have their own unique internal scripts, and also glow in firelight, candlelight, et cetera. They probably have their own unique verbs, but don't quote me on that.

     

  • Forehead Gems – Two types of these gems are available on quests; and while I don’t usually cover quest items, they fall under a previously mentioned category (moving charms). There are two different kinds of forehead gem: glacier emerald and cat’s eye flaw ruby. The gems stick to a person’s forehead and appear in their physical description. Then, much like a snake charm, an internal script makes room messages concerning the jewels appear. Such as: A square-cut glacier emerald pulses softly against Meanne's forehead, making silver and green sparkles glow deep within her eyes. Similar things occur every few minutes.

     

  • Warrior Mage Lizard Pins – Given away at a Warrior Mage gathering, these pins move about on their own very rarely. They flick their tongues, squirm about, that sort of thing. Chameleonized, their color also shifts multiple times daily. The mage can choose to temporarily lock in a favored color if they so desire.



//\\Nijares//\\
A few of these were sold at various auctions over the past few years - they are pretty expensive. Nijare in Gerenshuge means simply enough, "blade". These are very interesting (and fragile!) weapons; allow me to elaborate. Elementally incised, only bards and warrior mages can use them properly. Upon infusing the nijare with a particular element (it can only be attuned to one: once), and it will form a bond to the person that binds it. The nijare will take on a few properties of that element. It's hilt type changes for each element: ruby for fire, onyx for aether, etcetera. When charged the blade of the nijare glows different colors too based on the element it is attuned too. While the appraisal on these weapons is not very impressive, their value lays in their innate magicalness. As well as their history. The story goes that Dzree used these nijares to execute bards during the reign of the Dragon Priests. Their soul supposedly remains trapped within forever. Each nijare has a different 'soul' inside of it that can be seen when touched by the mage or bard who has bonded to it. Yours might be: You touch your ruby nijare and it grows warm to your touch. Closing your eyes, you see a vision of an extraordinarily beautiful Human woman with piercing crystal blue eyes and strawberry hair that is cropped. The figure smiles warmly at you while gradually fading from your mind.

//\\Verbacious Clothing//\\
Sometimes the GM’s will introduce clothes that have special, unique, inherent verbs. While verbacious clothing is often available from merchants, I focus only on that obtained from auctions.

  • Verbacious Gowns – These gowns have extensive verb interactions that allow grand curtsies, kneeling in a pool of (color) (fabric of gown), twirling, and all sorts of things. A few sets were available at the Bard Auction. Previous auctions, as well as Cesiro’s, also had similar gowns.

     

  • Verbacious Slippers – Usually sold in a set with the above-mentioned gown, these slippers have like qualities. They can allow for skipping, special jumping, and a few other things. For example; kick slipper: You skip merrily about.



//\\Dancing Roses//\\
Originally a Pirate’s Plunder quest final prize, these roses are more popularly available at auction. Namely the Bard Auction as well as Cesiro’s. Coming in materials like ‘glistening fire agate’ and ‘sparkling starlight ruby’, these lovely carved-gem blossoms are simply worn, appraise well, and allow the wearer to execute a fancy dance move.

//\Neithrel Bands//\\
Strictly bardic in nature, these bands are more like a series of five rings that fit over the fingers, and are joined by chains to a consecutive bracelet. They are named after Neithrel Silverfrost, a famous founding Bard who was once the slave and scribe of Dzree. He was chained to her side during her reign by a similar magically-imbued band. The neithrel bands we see today are more fluff than restrictive, the ‘real’ ones are auctioned off and bond to their owners (who have to be bards). I’m not sure what this bond does, other than perhaps elicit unique verbs. More common copies of the bands have been sold at merchants. They are very popular.

//\\Puppets//\\
Puppets are items that you hold. They have their own verbs, which make them interact in a fashion that doesn't allow anyone in the room to see the puppeteer (usually). One can have a puppet talk, glare, frown, smile, wave, and an abundance of other things, to those in the room.

  • Racial Puppets - Racial puppets are similar to Guild Puppets, only they have racial options. Elvish, Gorbesh, Merelew -- these puppets made their debut at the Festival of Eluned.

     

  • Quest Puppets - Quests, such as Dunshade, often have puppets available as final Quest prizes. These puppets, though they share verbs with their rarer Guild and Racial brethren, are unable to shift form. They stay as they are...IE: A Chicken Puppet will always be a Chicken Puppet.

     

  • Toy Boxes - Toy Boxes are also prizes on certain quests. The objects inside, though there are about a dozen of them, serve as limited puppets. They can merely use the puppet TALK function, and are gifted with one room-seen verb.



//\\Crystal Balls//\\
I am uncertain as to the origin of Crystal Balls. But, they are small balls, made of crystal (as if you couldn't guess). They change appearances when affected by a certain verb, often shifting from 'dark' to 'striped' to 'large', etcetera. Working rather like an 8-ball, one can shake the Crystal Ball to receive a vague yes or no answer that may or may not pertain to a question asked. Crystal Balls are good roleplaying tools.

/\\Bouncy Balls//\\
Only three of these balls were sold at Frog and Lilli's auction. Swirled red, blue, and green. Gifted with unique verbs, the balls bond to their owner (until they choose to unbond them). Owners can play catch with friends to learn a little light throw, spin the ball on their finger, bounce it, kick it into other rooms, et cetera. You can become a regular Michael Jordan with them.

//\\Morphing Wands//\\
A few of these were sold at the Feast of Eluned auction. I believe they had six different colors, and you could switch the colors -- from green to brown to blue et cetera, by TURNing them. Each color was charged with 10-15 charges of a particular spell -- each color associated with a different spell. Sort of like a turnable rune.

//\\Moneybelts//\\
Items designed to hold and safeguard coins, moneybelts are especially popular amongst traders.

  • Moneybelts - The first and most famous form, plain moneybelts came originally in four varieties. Forest Green, Silver Calfskin, Black Smuggler's, and Blue Leather with a Raven's Head Buckle. They were sold originally at some merchant tent which made an appearance twice (no one seems to recall the name) -- the merchant altered lockpicks as well as sold moneybelts. Moneybelts have also been available occasionally on quests, as event rewards, or at auction.

     

  • Dokora/Kronar Amulets - Holding two coins, these amulets were auctioned at the Festival of Eluned.

     

  • Yak Eyepatches - A white eyepatch with a golden yak, these were sold at one of the Shard Festivals. They hold one coin each.

     

  • Coinpurses - End prizes at quests, each coinpurse will hold one coin.



//\\Above Average Jewelery//\\
Jewelry merchants have appeared in the realms, toting wares that are the recipients of unique verbs, bonding spells, or systems.

  • Immokkoken & Sons - A merchant seen around Elanthia on a few occasions, Immokokken jewelry bonds to its wearer. Some of the rings are set with chips that can be set into various patterns -- a fun tool that makes them cherished by their owners. Other pendants have small verbs...the spinning of jewels upon brooches and the like. Immokkoken is also noted for introducing new and fabulous jewels and patterns through his work. Ewys, a popular Halfling design, was initially introduced into the Elanthian mainstream by him. Also, such rare gems as Glacier Emeralds, Firesilk Opals, and Starlight rubies were introduced at his tent. The rarer jeweled rings were available upon the Pirate's Plunder Quest -- two of each ever created. Finding unbonded Immokken jewelry is a severe pain.

     

  • Modesty - Another jewelry merchant, she specialized in overpriced animite and spinels. Circlets, rings, bracelets, you name it, the spinelled jewelry came with a few unique verbs.



//\\Parasols//\\
Available at the Therenborough token auction, Parasols are fancy lady's umbrellas used to keep out the sun. Specially verbed, only a few lucky individuals walked away with them. Most notably, they can open the umbrella on the parasol, and close it.

//\\Marnets//\\
Marnets are one of the funnest, rarest items in Elanthia. There are but two of the tiny, fuzzy, insatiable creatures, furry pets beloved by nearly all. Marnets can only live in the pouches they come in -- built specifically to serve as their homes. Built with an extensive internal script, the animals move around in their pouches, as well as their owners hands, and on the ground. They bond with their owners, and can be unbonded by using the SHAKE command. Marnets are quite expensive, and cherished by their owners -- if you're looking for one, I encourage you not to hold your breath.

  • The Golden-Furred Marnet - The first marnet sold, at Frog and Lilli's auction, it came in a green marnet pouch. nd the first of which was sold at Frog and Lilli's auction. Its line of ownership has been from Tirsten-Meanne-Daye-Riddler-Phairdon.

     

  • The Snow Marnet - The second marnet given over into player hands, a snow marnet, was sold at the Ice Fest Auction in a supple white leather pouch. Its line of ownership has been from Clauddvon-Feranth-Profesie/Melissande(sp?).



//\\Cloth Enchanter Robes//\\
Gorbesh Enchanters dropped one or two of these during the gorbesh war. One of few examples of cloth armor, it offers extremely good protection for its hinderance. The appraisal gotten of it is as follows:

 


The hooded robe is cloth armor.
The hooded robe looks like it offer protection for the following areas:

    right eye
    left eye
    head
    neck
    right arm
    left arm
    right hand
    left hand
    right leg
    left leg
    chest
    abdomen
    back

You feel certain that the hooded robe appears to impose insignificant
maneuvering hindrance and offers:

    good protection and good damage absorption for puncture attacks.
    good protection and good damage absorption for slice attacks.
    good protection and poor damage absorption for impact attacks.
    good protection and good damage absorption for fire attacks.
    good protection and good damage absorption for cold attacks.
    good protection and good damage damage absorption for electrical attacks.

If you were only maneuvering in a hooded robe you would be unhindered.

But considering all the armor and shields you are wearing or carrying, you
are currently unhindered.

You are certain that the robes are very strong, and is in pristine
condition.

The robe is hard.

You are certain that the leathers are worth exactly 1875 kronars.
Roundtime: 8 seconds.


//\\Kaleidoscopes//\\
You know what these are if you've seen them in real life heh. They work muchly the same, but are infinitely more rare. Available only at auction thus far.

//\\Djinn Bottles//\\
A few of these bottles were sold at the Festival of Eluned and Therenborough auctions. Inside is a djinn, a genie, who will bond to the person that opens the bottle. The djinn works as a sort of teleporting spirit, who will take its master to wherever they wish.

//\\Music Boxes//\\
Music boxes have been available throughout the years at merchants and auctions. They come in a variety of colors, and can range from being fairly common to insanely rare. Green velvet-wrapped, pearl-shelled, ivory, gilded, gold...they each make music when wound up and opened. Dancing inside, little figurines will move around, each type of music box having its own sort of figurine (ballerina, dolphin, etc).

//\\The Gwethsmasher//\\
The gwethsmashers appear to be smooth obsidian spheres. There are two of them. The original was sold at Frog and Lilli's auction; a replica was sold many years later by Auctioneer Cesiro. When centered upon a person, these gwethsmashers destroy the victim’s gwethdesauns completely. It will also stun them for a short period (30 seconds-120 seconds). If the victim is more skilled than the centerer, the gwethsmasher will backlash and stun the focuser instead. The gwethsmashers be used only once every twenty-four hours and then only on anyone with less concentration than the owner. Abuse of this artifact can result in harsh GM retribution – abuse is loosely defined. One example of punishable abuse is destroying an NPC’s gwethdesaun. Barbarians cannot use this item.

//\\The Spider Orb//\\
Wrapped in a container decorated with spider egg sacks, these unassuming black orbs don’t look like very much at first. The first of these was purchased at the Feast of Eluned, and it was soon discovered that it had rather unusual properties (a second orb became available at a later Cesiro auction). These orbs shift into body armor of waxy black carapace -- heavy plate protection. Bonded to the first person to invoke them, they will supposedly poison or harm anyone else who tries to call upon their power

//\\The Transmogrifying Ring//\\
A polished steel ring auctioned off by Cesiro at an Estate Holder auction, this ring has an unusual property. Certain verbs such as touch/tap/pull cause the ring to transform into a mist and then into a particular corresponding item. Ranging from claymore to quarter staff to tower shield -- very snazzy. No round time limit to transmogrifications, weighs the amount of a regular ring until changed.

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Section 2: Unique Artifacts
There are items in Elanthia, from Roleplaying Events, Auctions, and Otherwise, that are completely and wholly unique. Both in effect and appearance. I have tried to list all those that I know about. Each item listed is UNIQUE. This means THERE IS ONLY ONE. I have refrained from listing the current owners of the artifacts, to protect their identities and the items' safety.


//\\Kobladen//\\
Originally the sword of a great Goblin King, this short sword was sold at the Feast of Eluned auction. It holds power over goblins like no other. It has the ability to pseudo-enchant them. Cyris was the original owner, and he was constantly luring goblins out the west gate and into town, rather like the Piped Piper. They would follow him docile, without complaint -- he called them Pedro. I, for one, would never want a pet goblin.

//\\The Serpents Ring//\\
Sold at the Feast of Eluned Auction for a song, this tarnished ring is in the shape of a coiled serpent. Working rather like a cambrinth ring, the Serpent Ring charges up only with life mana -- and as such doesn't have 'charges' per say. It just needs to have a bit of life mana in it. When invoked, it heals the spirit. When rubbed, it will bite the wearer and give them serious poison. But it does a miraculous thing when its owner is in dire straits. When poisoned, one can rub the ring, and be injected with a powerful anti venom. This is one of the most sought after and useful of artifacts, and it has passed from my hands into the possession of one of Elanthia's finest warriors.

//\\The Nightstone Ring//\\
A rather unassuming looking thing, this item was given by Terald to Karlich, who rescued his valuable artifact collection from some roving pirates. The nightstone is murky black and set in a scuffed platinum band. When invoked properly, it will lend a cloak of invisibility to its wearer -- there are presumably other benefits to nightstone enhanced invisibility, but I am uncertain enough to list them. Sadly, the ring is currently out of charges and may remain that way.

//\\Shapeshifter's Armor//\\
Appropriately and ironically named, Shapeshifter's Armor was actually created for a rather wealthy trader by the name of...Shapeshifter. A few years ago, Shapeshifter had apparently amassed an insane amount of platinum coins -- enough of a stockpile to alarm the GMs. They offered him a once-in-a-lifetime bargain. He forked over the majority of his plats, and the GMS would craft him magical, bonded armor. The armor, when invoked, changes his features and form to that of an anthromorphic tiger, draconid, and other such forms.

//\\The Khukri//\\
Terald auctioned off an antiquated curved-bladed khukri, a 29 stone LE that increases the users strength 25-30 points for five minutes after rubbing. That's like, going from 10 to 40 strength. Perhaps charged, perhaps not. Quite handy.

//\\The Dragon Helm//\\
Sold at Terald's auction, it is a monstrous black dragon helm. When rubbed, the wearer feels lighter and more able to evade. Again, perhaps it has charges, perhaps it doesn't -- who knows how many?

//\\Yeluenne's Ring//\\
Yeluenne's Ring is actually an antique silver ring, sold at Terald's auction. Whoever wears this band sees visions from its previous owners' eyes -- a Lady-In-Waiting upon the Seven Star Empire's ruler, Empress Mermathone. And apparently, Yeluenne was also one of Captain Farn's (reputed to be quite the lady's man) lovers. It is highly interesting, and I have had the privilege of looking through the visions. Nothing incredibly earthshaking, though there WERE a few things. One grew rather familiar with Empress Mermathone, and it just so happens that Yeluenne was pregnant with Farn's child during his untimely death at the Zaulfung Stones...

//\\Farn's Longsword//\\
Farn was the leader of Farn's Company, a group of 13 mages who erected the Zaulfung Stones. He used to carry a particular sword -- an Imperial longsword. Sold at Terald's auction, a rather wealthy member of Elanthian society purchased the weapon and has kept it vaulted nearly ever since. A wise move. Though a collector of rare weapons myself (I would probably give my right foot to own this weapon), shielding it from prying hands is a good judgment call in my opinion. The sword has glowed red on occasion, alerting the aforementioned trader to pending attacks on Riverhaven.

//\\Pendant of the Wizard Kings//\\
Believed to be a artifact from the time of the Wizard Kings, Terald sold this at his auction at the Therenborough Festival. A white gold pendant inlaid with a blood-red diamond, it has some rather unique properties. For one, it seems completely in tune with the motions of the sun. As the day goes by, and the night too, the pendant makes subtle reactions to the changing of times. It was believed also to be once owned by Aesthene, the famed tinkerer.

//\\The Looking Glass//\\
A tarnished brass hand mirror, this artifact has questionable origins. It is able to be fixated upon one person, and then will locate that person when invoked from that point on. Constantly passed between the hands of Moon Mages, its current owners have the mirror fixed upon Tethia, Tezirah's daughter.

//\\The Agile Carving Knife//\\
A carving knife of polished steel, this dagger works only on life mana, and functions much like a rune. When charged with life mana, it gains charges respectively. However, one charge is equivalent to whoever's charging its'...entire harness reserve. When each charge is invoked, the user gains +3 agility, and the charges are stackable. The length of time the charges last is indeterminate at this time.

//\\The Lightfinger Gloves//\\
Similar to the Agile Carving Knife, these gloves function identically. Except they boost agility +5 by each charge.

//\\The Shabby Bandana//\\
A diamond in the rough, this handy artifact appears nothing more than a ragged, worn out old thing. Red in coloration, its worn from many uses, and wrapped up to form a sort of headpiece. When used, it boosts mechanical lore.

//\The Personal Sanctuary//\\
Sold for quite a price at one of Cesiro’s auctions, this item appears to be a small crystal cube. But when manipulated properly it becomes a large crystal tower – an opulent home for any individual. Equipped with storage space, a butler, and a maid, even non-estate holders can carry this home in their pocket.

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Section 3: Unusual, Rare, and Utterly Useless Items
Elanthia also has a few items that are fancy enough, rare enough, but ultimately useless in the long run.


//\\Fae Dust//\\
There are a few bags of fae dust floating around, gifts from a tipsy fae up Riverhaven Way awhile back. They used to be buggy so as to change familiars colors, sometimes outrageously, but other than being rather fanciful, they serve no real purpose.

//\\The Dreamstone Medallion//\\
More historical than anything else, the dreamstone medallion started out a rare yet humble dreamstone with a few charges of Phelim's Sanction. A thoughtful Moon Mage, Lanthander Majistar, had the stone turned into a medallion for a rather high price. Years later, he would give it to Wren, the 'cause' of the Gorbesh War, and a perceived avatar of Faenella. After trying to protect her, along with many others, the Gorbesh finally took Wren from us. And months passed. But it returned to him finally, bonded, with a glow all of its own at his touch.
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