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Guest Book!
Hello. Meanne DeIredescence here. Warrior Mage, wife, mother, collector, occasional merchant, and socialite, I have had the distinct pleasure of coming across many items during my stay here in Elanthia. I have compiled a list in order to 'share the wealth', so to speak. I did not include quest memorabilia for the most part, because the items are still pretty much readily available to anyone who can shell out the cash. I did try and touch upon the semi-rare or rare items we have seen introduced by GMs, and they aren't listed in any particular order. Please note that I didn't bother with exact wording or appraisals on many of the items -- but I've put nearly all origins and functions down. I left out the names of current owners to protect both them and the items.
Any questions, comments, or suggestion you can email
Meanne or
Annandale.
Want to add an item to our list of player owned unique items, fill out this
form.
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Section 1: Rare and Semi-Rare Items |
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Section 2: Unique Artifacts |
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Section 3: Unusual, Rare, and Utterly Useless Items |
Winged Boots/Shoes/Sandals - Sold
en Masse at the Feast of Eluned, this kind of fancy footwear moves with its
own internal script. The wings on the back flap occasionally, and when
invoked, the wearer is carried for as long as their stamina will allow in a
straight direction. Much like a mini-teleport, you go from point A to point B
almost immediately. Quite a nifty item, and I recommend picking a pair up. He
has been known to alter them.
Gwerest and Whisper Shells -
Bondable and unbondable, these shells were created by him and also sold at the
Feast of Eluned. Starting out as sand-covered or in nacre-inlaid boxes, the
regular Whisper shells work like companion slates (the vast array of colors and
adjectives allows for almost every shell to be unique). You can whisper a
message into them, and the shells will hold that message -- a good way for a
ranger to 'talk' through their companion. Further utilizing the system, Gwerest
shells are actually like a pair of linked telephones. Similar to Albedrine
rings, they can be linked together by tapping them together -- the owners are
then able to whisper directly to the other person that owns the linked shell. A
drawback is that only two shells can be linked at a time, and the shells only
work if both are in the person (even in a container) of their owners. I realize
it might be rather confusing, so in short: I whisper into my shell. The shell
conveys my whisper to its linked brother. They are also somewhat limited by
extreme distance.
Visored Helms - Sold at the recent festival down in Shard, these helms have visors that can be lowered. Covering a person's features entirely, one sees what is engraved upon the face of the visor. He altered a number of the rather pricey helms' visors, and I will use mine as an example: Your features are covered by a glossy black visor formed to resemble the scaled face of a hissing serpent.
//\\Sable Masks//\\
Sable was a merchant at the Shoshandu festival who claimed to be Lanival's
sister. She sold masks in the guises of dragons, angels, demons, reavers,
kittens, ghosts, skeletons, and perhaps a few other things. Charged with seven
to ten charges, these masks would warp a person's features -- everything from
face to wings -- into the creature the mask resembled. The effects would last
from one to two hours, or until the mask was removed. There are still some of
these around, and merchant articifers(GMNPCS) can recharge them.
//\\Moving Charms//\\
There are three varieties of moving charms. By moving, I mean that the items
have an internal, unique script that makes them move on their own.
Toads, Frogs, Sparrows - All
three of these items are available upon quests. Mechanical sparrows are not
wearable, but you wind them to get them to act alive. They will gather grass
left on the ground and make small items with them. Diminutive toads and Frogs
are available upon the isle of Taisidon, and they have their own scripts(must
wind them) but they are wearable. They also have unique verbs, and catch the
occasional dead fly for their owner. They're cute!
Snake Charms - Snake Charms were
originally sold at the second and third festivals (Lanival and Harawep). They
have since been sold at several auctions, most notably including the
Therenborough and Feast of Eluned auctions. Snake Charms are wearable charms
that move around on their own, and are prized for their beauty and pinash. They
will loop around ears, waists, and even fingers. Besides having a unique
internal script (the thing that makes them move), Snake Charms also have small
unique verbs that are activated when their wearer uses them.
i.e.: Rub Snake Charm might exude the following: Meanne rubs the small golden
snake coiled about her finger, causing the scales to shimmer softly. That's not
exactly what it might say, but it is very similar.
Bird Charms - Bird Charms are
infinitely more rare then their serpentine counterparts, and are sold ONLY at
auctions. Frequently sported by greater mages, only three to five of these
rather handsome pieces are in player hands. They have their own unique internal
scripts, much like Snake Charms, and are wearable. An added bonus that Bird
Charms have, that no other Moving Charm does, is that they serve as a sort of
messenger. Quicker, more expensive, and more efficient than a familiar or
companion, one merely needs to whisper the name of their friend, and a message,
to their feathered friend. The Bird Charm will deliver the message to the
intended person, and fly back to you.
Heart Charms - Crafted for a 'Royal
Wedding', a pair of these silver heart charms were crafted for (and still in the
possession of) Blacklark and Fandella. They have their own unique internal
scripts, and also glow in firelight, candlelight, et cetera. They probably have
their own unique verbs, but don't quote me on that.
Forehead Gems – Two types of these
gems are available on quests; and while I don’t usually cover quest items, they
fall under a previously mentioned category (moving charms). There are two
different kinds of forehead gem: glacier emerald and cat’s eye flaw ruby. The
gems stick to a person’s forehead and appear in their physical description.
Then, much like a snake charm, an internal script makes room messages concerning
the jewels appear. Such as: A square-cut glacier emerald pulses softly against
Meanne's forehead, making silver and green sparkles glow deep within her eyes.
Similar things occur every few minutes.
Warrior Mage Lizard Pins – Given away at a Warrior Mage gathering, these pins move about on their own very rarely. They flick their tongues, squirm about, that sort of thing. Chameleonized, their color also shifts multiple times daily. The mage can choose to temporarily lock in a favored color if they so desire.
//\\Nijares//\\
A few of these were sold at various auctions over the past few years - they are
pretty expensive. Nijare in Gerenshuge means simply enough, "blade". These are
very interesting (and fragile!) weapons; allow me to elaborate. Elementally
incised, only bards and warrior mages can use them properly. Upon infusing the
nijare with a particular element (it can only be attuned to one: once), and it
will form a bond to the person that binds it. The nijare will take on a few
properties of that element. It's hilt type changes for each element: ruby for
fire, onyx for aether, etcetera. When charged the blade of the nijare glows
different colors too based on the element it is attuned too. While the appraisal
on these weapons is not very impressive, their value lays in their innate
magicalness. As well as their history. The story goes that Dzree used these
nijares to execute bards during the reign of the Dragon Priests. Their soul
supposedly remains trapped within forever. Each nijare has a different 'soul'
inside of it that can be seen when touched by the mage or bard who has bonded to
it. Yours might be: You touch your ruby nijare and it grows warm to your touch.
Closing your eyes, you see a vision of an extraordinarily beautiful Human woman
with piercing crystal blue eyes and strawberry hair that is cropped. The figure
smiles warmly at you while gradually fading from your mind.
//\\Verbacious Clothing//\\
Sometimes the GM’s will introduce clothes that have special, unique, inherent
verbs. While verbacious clothing is often available from merchants, I focus only
on that obtained from auctions.
Verbacious Gowns – These gowns
have extensive verb interactions that allow grand curtsies, kneeling in a pool
of (color) (fabric of gown), twirling, and all sorts of things. A few sets
were available at the Bard Auction. Previous auctions, as well as Cesiro’s,
also had similar gowns.
Verbacious Slippers – Usually sold in a set with the above-mentioned gown, these slippers have like qualities. They can allow for skipping, special jumping, and a few other things. For example; kick slipper: You skip merrily about.
//\\Dancing Roses//\\
Originally a Pirate’s Plunder quest final prize, these roses are more popularly
available at auction. Namely the Bard Auction as well as Cesiro’s. Coming in
materials like ‘glistening fire agate’ and ‘sparkling starlight ruby’, these
lovely carved-gem blossoms are simply worn, appraise well, and allow the wearer
to execute a fancy dance move.
//\Neithrel Bands//\\
Strictly bardic in nature, these bands are more like a series of five rings that
fit over the fingers, and are joined by chains to a consecutive bracelet. They
are named after Neithrel Silverfrost, a famous founding Bard who was once the
slave and scribe of Dzree. He was chained to her side during her reign by a
similar magically-imbued band. The neithrel bands we see today are more fluff
than restrictive, the ‘real’ ones are auctioned off and bond to their owners
(who have to be bards). I’m not sure what this bond does, other than perhaps
elicit unique verbs. More common copies of the bands have been sold at
merchants. They are very popular.
//\\Puppets//\\
Puppets are items that you hold. They have their own verbs, which make them
interact in a fashion that doesn't allow anyone in the room to see the puppeteer
(usually). One can have a puppet talk, glare, frown, smile, wave, and an
abundance of other things, to those in the room.
Racial Puppets - Racial puppets
are similar to Guild Puppets, only they have racial options. Elvish, Gorbesh,
Merelew -- these puppets made their debut at the Festival of Eluned.
Quest Puppets - Quests, such as
Dunshade, often have puppets available as final Quest prizes. These puppets,
though they share verbs with their rarer Guild and Racial brethren, are unable
to shift form. They stay as they are...IE: A Chicken Puppet will always be a
Chicken Puppet.
Toy Boxes - Toy Boxes are also prizes on certain quests. The objects inside, though there are about a dozen of them, serve as limited puppets. They can merely use the puppet TALK function, and are gifted with one room-seen verb.
//\\Crystal Balls//\\
I am uncertain as to the origin of Crystal Balls. But, they are small balls,
made of crystal (as if you couldn't guess). They change appearances when
affected by a certain verb, often shifting from 'dark' to 'striped' to 'large',
etcetera. Working rather like an 8-ball, one can shake the Crystal Ball to
receive a vague yes or no answer that may or may not pertain to a question
asked. Crystal Balls are good roleplaying tools.
/\\Bouncy Balls//\\
Only three of these balls were sold at Frog and Lilli's auction. Swirled red,
blue, and green. Gifted with unique verbs, the balls bond to their owner (until
they choose to unbond them). Owners can play catch with friends to learn a
little light throw, spin the ball on their finger, bounce it, kick it into other
rooms, et cetera. You can become a regular Michael Jordan with them.
//\\Morphing Wands//\\
A few of these were sold at the Feast of Eluned auction. I believe they had six
different colors, and you could switch the colors -- from green to brown to blue
et cetera, by TURNing them. Each color was charged with 10-15 charges of a
particular spell -- each color associated with a different spell. Sort of like a
turnable rune.
//\\Moneybelts//\\
Items designed to hold and safeguard coins, moneybelts are especially popular
amongst traders.
Moneybelts - The first and most
famous form, plain moneybelts came originally in four varieties. Forest Green,
Silver Calfskin, Black Smuggler's, and Blue Leather with a Raven's Head
Buckle. They were sold originally at some merchant tent which made an
appearance twice (no one seems to recall the name) -- the merchant altered
lockpicks as well as sold moneybelts. Moneybelts have also been available
occasionally on quests, as event rewards, or at auction.
Dokora/Kronar Amulets - Holding two
coins, these amulets were auctioned at the Festival of Eluned.
Yak Eyepatches - A white eyepatch
with a golden yak, these were sold at one of the Shard Festivals. They hold one
coin each.
Coinpurses - End prizes at quests, each coinpurse will hold one coin.
//\\Above Average Jewelery//\\
Jewelry merchants have appeared in the realms, toting wares that are the
recipients of unique verbs, bonding spells, or systems.
Immokkoken & Sons - A merchant
seen around Elanthia on a few occasions, Immokokken jewelry bonds to its
wearer. Some of the rings are set with chips that can be set into various
patterns -- a fun tool that makes them cherished by their owners. Other
pendants have small verbs...the spinning of jewels upon brooches and the like.
Immokkoken is also noted for introducing new and fabulous jewels and patterns
through his work. Ewys, a popular Halfling design, was initially introduced
into the Elanthian mainstream by him. Also, such rare gems as Glacier
Emeralds, Firesilk Opals, and Starlight rubies were introduced at his tent.
The rarer jeweled rings were available upon the Pirate's Plunder Quest -- two
of each ever created. Finding unbonded Immokken jewelry is a severe pain.
Modesty - Another jewelry merchant, she specialized in overpriced animite and spinels. Circlets, rings, bracelets, you name it, the spinelled jewelry came with a few unique verbs.
//\\Parasols//\\
Available at the Therenborough token auction, Parasols are fancy lady's
umbrellas used to keep out the sun. Specially verbed, only a few lucky
individuals walked away with them. Most notably, they can open the umbrella on
the parasol, and close it.
//\\Marnets//\\
Marnets are one of the funnest, rarest items in Elanthia. There are but two of
the tiny, fuzzy, insatiable creatures, furry pets beloved by nearly all. Marnets
can only live in the pouches they come in -- built specifically to serve as
their homes. Built with an extensive internal script, the animals move around in
their pouches, as well as their owners hands, and on the ground. They bond with
their owners, and can be unbonded by using the SHAKE command. Marnets are quite
expensive, and cherished by their owners -- if you're looking for one, I
encourage you not to hold your breath.
The Golden-Furred Marnet - The
first marnet sold, at Frog and Lilli's auction, it came in a green marnet
pouch. nd the first of which was sold at Frog and Lilli's auction. Its line of
ownership has been from Tirsten-Meanne-Daye-Riddler-Phairdon.
The Snow Marnet - The second marnet given over into player hands, a snow marnet, was sold at the Ice Fest Auction in a supple white leather pouch. Its line of ownership has been from Clauddvon-Feranth-Profesie/Melissande(sp?).
//\\Cloth Enchanter Robes//\\
Gorbesh Enchanters dropped one or two of these during the gorbesh war. One of
few examples of cloth armor, it offers extremely good protection for its
hinderance. The appraisal gotten of it is as follows:
The hooded robe is cloth armor.
The hooded robe looks like it offer protection for the following areas:
right eye
left eye
head
neck
right arm
left arm
right hand
left hand
right leg
left leg
chest
abdomen
back
You feel certain that the hooded robe appears to impose insignificant
maneuvering hindrance and offers:
good protection and good damage absorption for puncture attacks.
good protection and good damage absorption for slice attacks.
good protection and poor damage absorption for impact attacks.
good protection and good damage absorption for fire attacks.
good protection and good damage absorption for cold attacks.
good protection and good damage damage absorption for electrical attacks.
If you were only maneuvering in a hooded robe you would be unhindered.
But considering all the armor and shields you are wearing or carrying, you
are currently unhindered.
You are certain that the robes are very strong, and is in pristine
condition.
The robe is hard.
You are certain that the leathers are worth exactly 1875 kronars.
Roundtime: 8 seconds.
//\\Kaleidoscopes//\\
You know what these are if you've seen them in real life heh. They work muchly
the same, but are infinitely more rare. Available only at auction thus far.
//\\Djinn Bottles//\\
A few of these bottles were sold at the Festival of Eluned and Therenborough
auctions. Inside is a djinn, a genie, who will bond to the person that opens the
bottle. The djinn works as a sort of teleporting spirit, who will take its
master to wherever they wish.
//\\Music Boxes//\\
Music boxes have been available throughout the years at merchants and auctions.
They come in a variety of colors, and can range from being fairly common to
insanely rare. Green velvet-wrapped, pearl-shelled, ivory, gilded, gold...they
each make music when wound up and opened. Dancing inside, little figurines will
move around, each type of music box having its own sort of figurine (ballerina,
dolphin, etc).
//\\The Gwethsmasher//\\
The gwethsmashers appear to be smooth obsidian spheres. There are two of them.
The original was sold at Frog and Lilli's auction; a replica was sold many years
later by Auctioneer Cesiro. When centered upon a person, these gwethsmashers
destroy the victim’s gwethdesauns completely. It will also stun them for a short
period (30 seconds-120 seconds). If the victim is more skilled than the centerer,
the gwethsmasher will backlash and stun the focuser instead. The gwethsmashers
be used only once every twenty-four hours and then only on anyone with less
concentration than the owner. Abuse of this artifact can result in harsh GM
retribution – abuse is loosely defined. One example of punishable abuse is
destroying an NPC’s gwethdesaun. Barbarians cannot use this item.
//\\The Spider Orb//\\
Wrapped in a container decorated with spider egg sacks, these unassuming black
orbs don’t look like very much at first. The first of these was purchased at the
Feast of Eluned, and it was soon discovered that it had rather unusual
properties (a second orb became available at a later Cesiro auction). These orbs
shift into body armor of waxy black carapace -- heavy plate protection. Bonded
to the first person to invoke them, they will supposedly poison or harm anyone
else who tries to call upon their power
//\\The Transmogrifying Ring//\\
A polished steel ring auctioned off by Cesiro at an Estate Holder auction, this
ring has an unusual property. Certain verbs such as touch/tap/pull cause the
ring to transform into a mist and then into a particular corresponding item.
Ranging from claymore to quarter staff to tower shield -- very snazzy. No round
time limit to transmogrifications, weighs the amount of a regular ring until
changed.
Back to Top
Section 2: Unique Artifacts
There are items in Elanthia, from Roleplaying Events, Auctions, and Otherwise,
that are completely and wholly unique. Both in effect and appearance. I have
tried to list all those that I know about. Each item listed is UNIQUE. This
means THERE IS ONLY ONE. I have refrained from listing the current owners of the
artifacts, to protect their identities and the items' safety.
//\\Kobladen//\\
Originally the sword of a great Goblin King, this short sword was sold at the
Feast of Eluned auction. It holds power over goblins like no other. It has the
ability to pseudo-enchant them. Cyris was the original owner, and he was
constantly luring goblins out the west gate and into town, rather like the Piped
Piper. They would follow him docile, without complaint -- he called them Pedro.
I, for one, would never want a pet goblin.
//\\The Serpents Ring//\\
Sold at the Feast of Eluned Auction for a song, this tarnished ring is in the
shape of a coiled serpent. Working rather like a cambrinth ring, the Serpent
Ring charges up only with life mana -- and as such doesn't have 'charges' per
say. It just needs to have a bit of life mana in it. When invoked, it heals the
spirit. When rubbed, it will bite the wearer and give them serious poison. But
it does a miraculous thing when its owner is in dire straits. When poisoned, one
can rub the ring, and be injected with a powerful anti venom. This is one of the
most sought after and useful of artifacts, and it has passed from my hands into
the possession of one of Elanthia's finest warriors.
//\\The Nightstone Ring//\\
A rather unassuming looking thing, this item was given by Terald to Karlich, who
rescued his valuable artifact collection from some roving pirates. The
nightstone is murky black and set in a scuffed platinum band. When invoked
properly, it will lend a cloak of invisibility to its wearer -- there are
presumably other benefits to nightstone enhanced invisibility, but I am
uncertain enough to list them. Sadly, the ring is currently out of charges and
may remain that way.
//\\Shapeshifter's Armor//\\
Appropriately and ironically named, Shapeshifter's Armor was actually created
for a rather wealthy trader by the name of...Shapeshifter. A few years ago,
Shapeshifter had apparently amassed an insane amount of platinum coins -- enough
of a stockpile to alarm the GMs. They offered him a once-in-a-lifetime bargain.
He forked over the majority of his plats, and the GMS would craft him magical,
bonded armor. The armor, when invoked, changes his features and form to that of
an anthromorphic tiger, draconid, and other such forms.
//\\The Khukri//\\
Terald auctioned off an antiquated curved-bladed khukri, a 29 stone LE that
increases the users strength 25-30 points for five minutes after rubbing. That's
like, going from 10 to 40 strength. Perhaps charged, perhaps not. Quite handy.
//\\The Dragon Helm//\\
Sold at Terald's auction, it is a monstrous black dragon helm. When rubbed, the
wearer feels lighter and more able to evade. Again, perhaps it has charges,
perhaps it doesn't -- who knows how many?
//\\Yeluenne's Ring//\\
Yeluenne's Ring is actually an antique silver ring, sold at Terald's auction.
Whoever wears this band sees visions from its previous owners' eyes -- a
Lady-In-Waiting upon the Seven Star Empire's ruler, Empress Mermathone. And
apparently, Yeluenne was also one of Captain Farn's (reputed to be quite the
lady's man) lovers. It is highly interesting, and I have had the privilege of
looking through the visions. Nothing incredibly earthshaking, though there WERE
a few things. One grew rather familiar with Empress Mermathone, and it just so
happens that Yeluenne was pregnant with Farn's child during his untimely death
at the Zaulfung Stones...
//\\Farn's Longsword//\\
Farn was the leader of Farn's Company, a group of 13 mages who erected the
Zaulfung Stones. He used to carry a particular sword -- an Imperial longsword.
Sold at Terald's auction, a rather wealthy member of Elanthian society purchased
the weapon and has kept it vaulted nearly ever since. A wise move. Though a
collector of rare weapons myself (I would probably give my right foot to own
this weapon), shielding it from prying hands is a good judgment call in my
opinion. The sword has glowed red on occasion, alerting the aforementioned
trader to pending attacks on Riverhaven.
//\\Pendant of the Wizard Kings//\\
Believed to be a artifact from the time of the Wizard Kings, Terald sold this at
his auction at the Therenborough Festival. A white gold pendant inlaid with a
blood-red diamond, it has some rather unique properties. For one, it seems
completely in tune with the motions of the sun. As the day goes by, and the
night too, the pendant makes subtle reactions to the changing of times. It was
believed also to be once owned by Aesthene, the famed tinkerer.
//\\The Looking Glass//\\
A tarnished brass hand mirror, this artifact has questionable origins. It is
able to be fixated upon one person, and then will locate that person when
invoked from that point on. Constantly passed between the hands of Moon Mages,
its current owners have the mirror fixed upon Tethia, Tezirah's daughter.
//\\The Agile Carving Knife//\\
A carving knife of polished steel, this dagger works only on life mana, and
functions much like a rune. When charged with life mana, it gains charges
respectively. However, one charge is equivalent to whoever's charging
its'...entire harness reserve. When each charge is invoked, the user gains +3
agility, and the charges are stackable. The length of time the charges last is
indeterminate at this time.
//\\The Lightfinger Gloves//\\
Similar to the Agile Carving Knife, these gloves function identically. Except
they boost agility +5 by each charge.
//\\The Shabby Bandana//\\
A diamond in the rough, this handy artifact appears nothing more than a ragged,
worn out old thing. Red in coloration, its worn from many uses, and wrapped up
to form a sort of headpiece. When used, it boosts mechanical lore.
//\The Personal Sanctuary//\\
Sold for quite a price at one of Cesiro’s auctions, this item appears to be a
small crystal cube. But when manipulated properly it becomes a large crystal
tower – an opulent home for any individual. Equipped with storage space, a
butler, and a maid, even non-estate holders can carry this home in their pocket.
Back to Top
Section 3: Unusual, Rare, and Utterly Useless
Items
Elanthia also has a few items that are fancy enough, rare enough, but ultimately
useless in the long run.
//\\Fae Dust//\\
There are a few bags of fae dust floating around, gifts from a tipsy fae up
Riverhaven Way awhile back. They used to be buggy so as to change familiars
colors, sometimes outrageously, but other than being rather fanciful, they serve
no real purpose.
//\\The Dreamstone Medallion//\\
More historical than anything else, the dreamstone medallion started out a rare
yet humble dreamstone with a few charges of Phelim's Sanction. A thoughtful Moon
Mage, Lanthander Majistar, had the stone turned into a medallion for a rather
high price. Years later, he would give it to Wren, the 'cause' of the Gorbesh
War, and a perceived avatar of Faenella. After trying to protect her, along with
many others, the Gorbesh finally took Wren from us. And months passed. But it
returned to him finally, bonded, with a glow all of its own at his touch.
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