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Commodities can be extremely profitable. I play a 15th circle trader who rarely does contract trading because it's more boring and less profitable. I spent many long hours in front of the commodities boards in all three pits in an attempt to understand what I was told was horridly and irrevocably broken. What I found was a system that not only works, but is very profitable and enjoyable. The trouble with the system lies in the inherent risks of the system and the dangers of running commodities without understanding those risks.
In order to make a successful commodity run you have to have several things. First, understandably the price that you purchase the commodity at has to be lower than the selling price... the more the better. Second, the supplier has to have enough of the commodity in stock to make the trip worth while. Thirdly, the destination pit must be willing to purchase the commodity in the amount that you want to sell. These three things are the basics... if you can master these then most of your trade routes will be good. I'll explain the deeper details after I explain how these work. Price: The price of any commodity in a pit fluctuates. It's a good idea to know the average price for any commodity (I show these later). You never want to purchase a commodity at a price that is well OVER the average. This is because prices fluctuate. If the average price for hides is 100, and you purchase them at 150 planning on selling them for the shown 160 in the next pit... you are begging for trouble. What I have found is that on average, the higher a price is over the average, the more likely it is to drop... or even plummet. Stock: Hmm... when WILL they buy? Simple really. Every pit will hold a certain amount of a commodity. Generally the more expensive a commodity is, the fewer the pit will hold. There are several categories of stock... sold out, going fast, etc etc etc. The REALLY important one is "Surplus!" and "Good stores". There is a breaking point... the single unit of commodities that breaks the barrier from Good Stores to Surplus. If Arthe will hold 500 units of white rice (i.e.: at the 500th unit they go to Surplus) and they currently have 100 units... you can safely trade about 390 units. I say safely 390, because stock slowly moves up and down with price... I always do about 5% fewer stock than I think a can so as not to get screwed. I show a chart below that shows the categories and how many units of a commodity it takes to move from one to another. There is a margin of error in this chart because of the way I get my info but it should be fairly good. The way I get my info is simple really. I discovered that if I try to purchase more units of a commodity than is offered the pit tells me to the unit how many they have... oh! Script time! order 200 diamonds, order 1000 wheat, order 1000 corn, etc, etc, etc.... then I look at the output. Trick is the commodities at the end of the list take a while to get to, and in some cases the stock CHANGES by the time my script runs... so the items at the end of my list are less accurate. But, you get the idea. Also, with stock... it seems to be (and I haven't run my number-crunching against it yet) that the different pits have higher or lower norms for how much they keep. This causes some "norm" trades. I always seem to be able to do corn from Arthe to Crossing and a few other routes that are always showing up. Leth seems like a long way, but there are more "norm" routes there than between Crossing and Arthe, and is usually well worth the trip if you are fast enough to get there and back before the prices change too much. Capacity: There is also the factor that you can only carry so many commodities. This is based on Circle, charisma, and trading experience, but I'm not sure the exact formula. Here are my charts: Please note... Diamonds in Crossing is horridly broke. Leave them alone till our guild GMs fix it. (Hint hint nudge nudge) These numbers are the averages for ALL of the pits together. I have charts with all the pits separated as well... but I'll spare you all. ;) Number of units in stock vs. stock category
And now this one: This shows the Average price, the highest and lowest price I've ever seen, the number of times I have recorded the commodities boards to get this information, and (for my own morbid curiosity) the difference between the high and the low.
Armed with that information you should be able to successfully make commodities runs. It took many hours of work to compile all of that info, so if you want to tip my trader when you see him if this works for you that would be cool. :) Let me know if it works for you. BTW, with this information I have successfully run 213 commodoties routes and only LOST money four times. Once because of a DR crash. Two I hit plummets risking risky runs... If you have any other questions for me email me or catch me as Benes Malchia in game. If I'm in... check the pits or anywhere inbetween... or grass eels or crocodiles. Please, I have worked very hard on this info and am just giving it out... all I ask is that if it works for you let me know. I would like to hear about it... in or out of game. Benes Malchia P.S. Since that time I have started to calculate how much traders should be able to carry and have gathered data on how EXACTLY the pits change in stock and price... still expanding my knowledge. Let me know if you want more. And now, Commodities Handbook - Version II Simutronics® is a registered trademark and service mark of Simutronics Corporation, All rights reserved. The DragonRealms™ game is copyright © 1995-2008 Simutronics Corp. All rights reserved. DragonRealms is a trademark of Simutronics Corp. All rights reserved. |